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COM Control Node » Rigging » Hand Controls

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Color Space sRGB Date/Time Sun 06 Jan 2008 11:22:35 AM CST
 
 
 
Hand Controls
solidFadedW/Bones ColoredWeightsWFadedBones copy TexturedCons Rig
Rig Pose 01 Head Controllers Clean Head Controllers Labeled Hand Controls
Foot Controls Crazy Posing crabControls crabSkinColorJoints
crabSkinColorMesh dropShipControls dropShipSkinColorJoints dropShipSkinColorMesh
mechFlierControls mechFlierSkinColorJoints mechFlierSkinColorMesh queenControls
queenSkinColorJoints queenSkinColorMesh queenFrontControls queenFrontJoints

Hand Controls

From my experiences on animating hands I had a very clear idea on how I wanted my hands to control. Firstly, the IK box in the image has no added attributes except for the IK/FK swtich, it's rotation and position control the arm and hand (position for the IK, it's rotation controls where the hand points). Next I wanted to be able to plant the hand at any time, so as in with a foot rig I included another IK handle that runs from the writst to the palm to lock in rotation. Finally I wanted individual joint control over the fingers without having to animate on the joints, so the curves handle that, allowing me to select all the curves and move all of the joints at the same time. I am very pleased with the way they handle.

Date: 01/06/2008
 
 
 

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1. solidFadedW... ... 5. Rig Pose 01 6. Head... 7. Head... 8. Hand Controls 9. Foot Controls 10. Crazy Posing 11. crabControls ... 24. queenFrontJ...
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Date: 01/08/2008

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